So,
the higher-ups established a new department in response to this matter.
Similar to a psychological counseling unit, it also functioned as a political work division.
They would periodically conduct random checks on soldiers within the ranks,
providing psychological guidance and follow-up monitoring.
Eventually, everyone realized that very few people actually became psychologically disturbed due to killing—
especially in a game like PlayerUnknown’s Battlegrounds.
Most soldiers understood it was just a game, treating it as part of their daily training. No one genuinely believed they were actually killing their comrades.
Naturally, this meant psychological issues rarely arose.
This was one of the benefits of gaming.
Of course, there were still a handful who might become deranged in real life because of games—but they were the exception.
For instance, in a dream, Young Master Cao had once seen news reports about older Legend-style games where players slashed enemies and monsters.
Some immature children, lacking proper judgment, ended up developing murderous tendencies, leading to real-life violent incidents.
Movies like Young and Dangerous could also negatively influence the younger generation.
But,
these cases were far from the majority, and they were relatively easy to manage.
Thus,
the game helmet policy also restricted access to those under sixteen.
At the very least, players had to be in high school, where they’d developed some ability to distinguish right from wrong.
Coupled with the demanding academic workload in high school, many families wouldn’t allow their kids to play anyway. As a result, very few players nowadays were below college age.
If there were any, they were mostly rich kids.
……
After discussing this for a while,
the conversation shifted to international affairs.
Countries that maintained good relations with their own had already set up 5G networks and power systems, all built by their domestic infrastructure companies.
This meant the basic requirements for using the game helmets had been met.
Representatives from these nations had also arrived, requesting the introduction of the game helmets.
Several regulatory authorities had personally reached out to Old Cao’s side, but this wasn’t something Old Cao could decide—only Young Master Cao had the authority to grant permission.
Since the department heads couldn’t locate Young Master Cao directly, they had to take a roundabout approach and contact his father-in-law instead.
“Sure, no problem.”
Upon hearing this, Cao Cheng nodded slowly. “There’s no issue with exporting them. I’ll talk to Old Cao later and have him handle the negotiations.”
“Honestly,”
Cao Cheng smirked, “the whole point of Great Wuxia was cultural promotion. Otherwise, why would I bother creating so many historical dynasties? I could’ve just made up a fictional setting—it’d have been way simpler.”
“Now that they’re practically begging for our cultural exports, we might as well oblige. After all, we’re on good terms.”
Hearing this, his father-in-law chuckled.
He had also recognized this underlying intention, which was why he’d personally summoned Cao Cheng.
Initially, he’d thought Cao Cheng was deliberately avoiding the regulatory departments, unwilling to export the helmets.
Now, it seemed he’d overthought it.
This kid was always thinking three steps ahead. Creating Great Wuxia had clearly been part of a calculated plan.
……
The matter was settled quickly.
With Young Master Cao’s approval, Old Cao wasted no time.
Led by several regulatory bodies, along with representatives and business figures from various countries, over a dozen cooperation agreements were signed within a week.
Mutual benefit, after all.
Soon after, the first batch of helmets was shipped out—two million units distributed across eight nations.
This immediately caused a stir internationally.
After all, these things were being scalped for astronomical prices back home.
Domestically, the resale price had dropped to around 170,000 yuan.
But in some developed countries overseas, they were still selling for tens of thousands of dollars.
The profit margin was enough to make anyone’s eyes turn red.
Unfortunately,
small-time scalpers back home couldn’t smuggle the helmets abroad, so they had to settle for making modest profits domestically.
……
But now,
the game helmets were officially being exported for the first time.
And not just to one or two countries—eight nations at once, with two million units shipped out.
Countries that hadn’t secured any imports, like America and several leading European nations, immediately voiced their displeasure.
Their citizens, in particular, were furious.
Some even took to the streets in protest.
Talk about having too much free time.
The backlash quickly reached the higher-ups.
During an international press conference, when questioned by foreign media, the official response was: “Miracle Group’s actions fall entirely within standard commercial operations. They violate no laws or regulations. The helmets are merely products, and our regulatory bodies will not force Miracle Group to trade—or refuse to trade—with any party… Next question!”
After the government’s statement,
Miracle Group also released a lengthy post.
But the core message was simple:
“It’s not that we won’t sell to you—it’s that your infrastructure can’t even handle it.”
“No nationwide 5G? What are you gonna do, use them as motorcycle helmets?”
“Pfft.”
“Seriously, it’s not us—it’s you.”
The official wording was more diplomatic, but that was the gist.
To drive the point home, Old Cao even gave an interview where he didn’t mince words: Damn, if you can’t even meet the basic requirements, why bother pretending?
It’s just embarrassing.
This outright shattered some people’s egos.
Certain human rights organizations sued Miracle Group for discrimination—
racial discrimination, to be exact.
Miracle Group ignored them completely.
As for fines? They had no intention of paying.
Worst-case scenario, they’d just pull out of those markets altogether.
That was the beauty of Miracle Group—their products were always in demand. They never had to beg anyone to buy them.
Just look at the past battles with Miracle Cosmetics.
Hadn’t they walked away victorious every single time?
If they really withdrew, those countries would be the ones regretting it.
……
In the end,
the whole uproar lasted over a month before finally dying down.
However,
it wasn’t long before another wave of international criticism emerged.
This time, the complaint was that Great Wuxia was too culturally specific, making it hard for foreign players to relate.
After all, they were of different ethnicities,
religions,
and belief systems.
While the game was fun and offered personal growth,
it still felt uncomfortable to play.
At first, it wasn’t a big deal. But then international organizations seized the opportunity to demand that Miracle Group expand the game’s content.
Since the setting was ancient China,
they argued, why not include Western history too? Ancient Rome, for example…
On the surface, the request seemed reasonable.
Even many domestic fans didn’t see an issue with it.
But Miracle Group’s response was immediate: Play it or leave it.
Fans were stunned.
“Holy crap, did Gen Z take over PR?”
“That tone is 100% a Zoomer spokesperson.”
“This is hilariously savage…”
“I love it.”
……
The statement instantly set social media ablaze.
Foreign outlets screenshotted it and used it to smear Miracle Group.
But the post remained pinned on their official website,
a bold testament to the company’s unyielding stance.
Damn right.
This was meant to be cultural export—did they really expect other cultures to be included?
Why don’t you just ask for the moon while you’re at it?
At the same time,
Miracle Group held a press conference to address the issue.
The spokesperson was young.
The moment they stepped on stage, camera flashes erupted nonstop.
After a long pause, the young man finally spoke up: "I am Du Long, the media spokesperson for Miracle Group. The 'Six-Word Mantra' posted earlier was from me. Feel free to ask any questions—let's start with you."
Du Long pointed at the American reporter.

grated, and just when he finally managed to get into an elite academy, he discovered that he actually had a system, and the way to earn rewards was extremely ridiculous. So for the sake of rewards, he had no choice but to start acting ridiculous as well. Su Cheng: "It's nothing but system quests after all." But later, what confused Su Cheng was that while he was already quite ridiculous, he never expected those serious characters to gradually become ridiculous too. And the way they looked at him became increasingly strange... (This synopsis doesn't do it justice, please read the full story)

e bizarre and supernatural had descended. The previous emperor was a thoroughgoing tyrant; no longer satisfied with human women, he had set his sights on a stunningly beautiful supernatural entity. He met his end in his bedchamber, drained of all his vital essence. As the legitimate eldest son and crown prince, Wang Hao was thus hastily enthroned, becoming the young emperor of the Great Zhou Dynasty. No sooner had he awakened the "Imperial Sign-In Intelligence System" than he was assassinated by a Son of Destiny—a classic villain's opening. The Great Zhou, ravaged by the former emperor's excesses, was in national decline. The great families within its borders harbored their own treacherous schemes, martial sects began to defy the imperial court's decrees, and border armies, their pay and provisions in arrears, grumbled incessantly against the central government. Fortunately, the central capital was still held secure by the half-million Imperial Guards and fifty thousand Imperial Forest Army who obeyed the court's orders, along with the royal family's hidden reserves of power, barely managing to suppress the realm. As the Great Zhou's finances worsened and supernatural activities grew ever more frequent, the court sat atop a volcano. Ambitious plotters everywhere dreamed of overthrowing the dynasty, and even some reclusive ancient powers emerged, attempting to sway the tides of the world. At the first grand court assembly, the civil and military officials nearly came to blows, fighting tooth and nail over the allocation of fifty million taels of silver from the summer tax revenues. The spectacle opened Wang Hao's eyes—the Great Zhou's bureaucracy was not only corrupt but also martially proficient, a cabinet of all-rounders. Some officials even had the audacity to suggest the emperor release funds from the imperial privy purse to address the emergency. Wang Hao suddenly felt weary. Let it all burn.

d intelligence to keep the plot moving, and sometimes even the protagonists are forced into absurdly dumb decisions. Why does the A-list celebrity heroine in urban romance novels ditch the top-tier movie star and become a lovestruck fool for a pockmarked male lead? Why do the leads in historical tragedy novels keep dancing between love and death, only for the blind healer to end up suffering the most? And Gu Wei never expected that after finally landing a villain role to stir up trouble, she’d pick the wrong gender! No choice now—she’ll just have to crush the protagonists as a girl!

tions: attribute allocation, analysis, proficiency, and simulation. Specializing in mechanical alchemy, from crafting sorcerous battle armor to handcrafting mechanical maidens, his mechanical legion conquers endless realms... Relying on his wits, he begins with a student-teacher romance, wins over a female director, enslaves a female assassin and a underworld queen, becoming the husband of a Grand Duchess... He enslaves the Goddess of Magic from the divine realm, developing his power simultaneously in both the Wizard World and the Realm of Gods...