Enhancement

One week later...

On the main road between Gele City and Grey Mist Mountain Town, seven rainbow-colored mass-market models of the Little Witch Donkey shuttled back and forth like flowing rainbows:

The Fiery Red model featured a frame engraved with flame runes.

The Radiant Orange model had citrus aromatherapy hanging from its front basket.

The Lemon Yellow model had sunlight magic patterns embedded in its pedals.

The Mint Green model boasted handlebars wrapped in vine carvings.

The Azure Blue model had wheel rims shimmering with water-wave halos.

The Amethyst Purple model featured a seat embroidered with stardust glitter.

And the Moon White model had silver-white mist patterns floating across its body.

Their alloy frames were decorated with delicate gears, their front baskets could hold groceries, and shopping bags hung from their handlebars.

They possessed the ruggedness of machinery while being full of the vibrant breath of everyday life, and the faint glow of flowing runes gave them a deep sense of magic.

As they swiftly weaved through the streets, pedestrians stopped in their tracks, looking on with envy.

The first generation of the Little Witch Donkey had a top speed of 60 km/h, with a rainbow of seven colors available for customers to choose from.

The first week's batch of 1,000 units had all been delivered, sparking an enthusiastic response.

More and more people in Gele City were asking about the story behind the Little Witch Donkey and Smooth Travel.

Consequently, the issue of the Gele Commercial Daily that first documented the witchcraft locomotive was actually reprinted multiple times.

Even if they could not buy a Little Witch Donkey, they still wanted to buy a newspaper.

Newspapers, which usually rely on timeliness, were being demanded by customers as reprints of old issues, becoming a minor marvel in the history of the newspaper industry.

In the small building of the Commercial Daily, the cheerful laughter of Larys, who had been promoted to managing editor, could often be heard:

Haha! I knew this magical witchcraft locomotive would definitely become the headline of Gele City, a true headline!

Organizing the production of the first batch of 1,000 units took nearly ten days from start to finish.

Afterwards, Felina specially organized separate symposiums with the factory management and Infinity Studio, making organizational optimizations in the logistics supply chain and the assembly line processes.

The delivery cycle for the second batch of 1,000 units was compressed to seven days.

Due to the requirements of the procedures, this was already the fastest time possible, but perhaps as the workers became more familiar with the production line, the output could be increased to some extent.

Once the market was fully opened and places like the Monte Province were ready, Lizer would naturally expand the factory again.

For the second batch of goods, Lizer had decided to allocate 800 units to Gele City, although this was far from enough to meet its demand.

Of the remaining 200 units, 100 would be placed in Grey Mist Mountain Town. Even though Golia's police department needed 120 units, Lizer was powerless to help at this time.

The last 100 units were prepared for the neighboring Sunrise Town.

The mayor of that town had seen the Little Witch Donkey in Gele City and specifically wrote a letter to Lizer, requesting that he also sell the Little Witch Donkeys in Desire Town.

The situation was excellent!

The payment for the first batch of goods had fully arrived. The transaction volume was 250 gold coins, and because the large production volume reduced the cost to 13 silver coins per unit, the profit reached 120 gold coins!

As a good citizen, Lizer promptly paid the 10 percent transaction tax on the profits.

It was the end of the year for statistics, and Grey Mist Mountain Town awarded him the medal of Grey Mist Mountain's Top Taxpayer.

This became another amusing anecdote in the town.

Lizer handed 20 gold coins to Felina, which was the agreed-upon 20 percent share of the profits.

In just two short months, more than half of the medical expenses for Felina's younger sister had been gathered.

Next month, the medical expenses would be fully collected, making Felina feel that she had truly chosen the right person.

Meanwhile, Lizer quietly digested his recent gains:

Consumed 400 energy points, spiritual power increased by 0.1, current spiritual power 3.1

Consumed 400 energy points, spiritual power increased by 0.1, current spiritual power 3.2

...

He directly utilized Pay-to-Win, consuming 80 gold coins to raise his spiritual power attribute to 4.0.

The requirement to increase every 0.1 spiritual power had now risen to 800 energy points, so Lizer chose to pause.

He felt that his illusory consciousness space was much more stable, his brain was clearer, and his comprehension ability had grown stronger.

Moreover, the increase in spiritual power gave him higher resistance to abnormal statuses acting on his soul, and he faintly developed a stronger sense of the rustling wind and grass in his surroundings.

He could detect approaching crises much faster.

For a wizard apprentice, the increase in spiritual power had an even more direct benefit:

He perceived that the number of times he could cast Wizard's Hand had increased by five.

Casting this relatively low-level zero-circle witchcraft now cost him about 0.2 spiritual power.

Most zero-circle witchcraft consumed no more than 0.5 points of spiritual power.

And as his spiritual power increased by one point, the effectiveness of the witchcraft he cast improved by about ten percent.

A spiritual power attribute of 4.0 far exceeded the passing mark for the apprentice entrance qualification exam.

The upper-middle-tier institutions among the higher academies seemed to already be waving at Lizer.

But with his Pay-to-Win ability in hand, Lizer was naturally not satisfied with these middle-ranked academies.

With a bit of effort, striving for the national top scorer was also possible; next, it would depend on his ability to make money.

Anyway, the annual qualification exam was held every June, so he still had time.

Factoring in the recently available portion of the second batch payment from the academy and Rice, he still had over 1,200 energy points left.

Lizer recalled the previous analysis records; the advanced knowledge for the wizard apprentice stage sent by Felina and Felin had already arrived.

He now enjoyed the benefits of rapid memory and comprehension from Analysis, and he absolutely did not want to read books page by page himself anymore.

At that time, his pockets were empty, and without energy points, he simply could not use Analysis, so that knowledge could not be converted into his strength in a timely manner.

Now that he had abundant energy points, he was not stingy at all when it came to learning through Pay-to-Win. After all, knowledge was the true source of a wizard's power.

Consumed 100 energy points, analyzed zero-circle witchcraft Ice Arrow Spell (Beginner)

Ice Arrow Spell (Beginner 0/100)

Remark: Relying on your enhanced understanding of energy particles, you have gradually mastered the connection between these runes and energy particles.

Through this connection, you can steadily construct the witchcraft model of the Ice Arrow Spell in your consciousness space, thereby casting the spell.

Witchcraft Energy Level: 1 Mana, accompanied by a low temperature of minus thirty degrees causing localized frostbite.

Consumed 120 energy points, analyzed zero-circle witchcraft Fire Arrow Spell (Beginner)

Fire Arrow Spell (Beginner 0/100)

Remark: You have achieved a high level of proficiency with the characteristics of fire-attribute energy particles and their corresponding runes, and you are well-versed in the corresponding witchcraft rune model.

You are already able to cast this witchcraft stably.

Witchcraft Energy Level: 2 Mana, accompanied by high-temperature burning of six hundred degrees.

These were the only two ordinary witchcraft spells that Felina had managed to trade for in the academy during this period by asking her former academy best friend for help.

This had cost Felina nearly twenty gold coins.

After the Little Witch Donkey was launched, she no longer worried about gold coins.

She felt that she could not just enjoy Lizer's contributions; she should also be of some help to Lizer.

Therefore, she mobilized the old alumni she could still contact, wanting to acquire more witchcraft knowledge or witchcraft models for Lizer through various channels.

This was still somewhat difficult.

The authorities maintained strict control over such knowledge; it could only be acquired within academies or major factions.

The major official organizations required status and merit, whereas academies were relatively lenient.

Students could obtain this knowledge using academy credits and at a much lower cost—after all, the very purpose of an academy was to cultivate magical talents.

Compared to the academy's rates, the price Felina paid was nearly fifty percent higher than what an enrolled student would have been charged.

This clearly demonstrated the immense importance the Crimson Soul Principality placed on education.

Now equipped with these two new zero-circle spells, Lizer could finally, albeit barely, pass for a proper sorcerer apprentice.

Before this, knowing nothing but the single zero-circle spell Mage Hand, Lizer had been too embarrassed to even call himself a sorcerer apprentice.

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